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@songtan I figured out the auto Deployment problem. GetDeploymentNode() in GridManager.cs was adding the same deployment node to the list twice...
I've modified parts of the project but I don't think I've touched anything to do with deploying models in UnitManager. I'll pull a newer version...
with only 3 dep. nodes they definitely stack regenerating the grid has the same problem unfortunately the example scene also does it Another...
Ah, there was the modifier script hanging around, perfect at least that was easy. The default attack for player units is what I wanted to...
Hey @songtan I seem to have a problem with the default attack range of units. No matter what I set it too, in runtime it gets set to 9. my tbtk...