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I've been following Unity closely and was genuinely disheartened by today's press release. It's clear that this decision has far-reaching...
This shader helped me out with a problem, thank you for sharing!
Did this receive the +Spot Light functionality support? Or is this still only for Point Lights?
Thank you, that AO setting did help. (Using Unity 2019.4<LTS> and Standard Render Pipeline<SRP>)
I am trying to use Post Processing Stacks 2 (with Ambient Occlusion enabled) with Hair Designer Pro -- there are square cards for the textures...
Had a few quick questions about Hair Designer Pro! 1.) Will v2.0 be a different asset or a free update to Hair Designer/Pro? 2.) Are any...
Seems to be a line-renderer due to classic line renderer behavior at 0:13s. Alongside particles/sprites for Muzzle & Attach Point.
Does the new UniStorm v3.0 support tree growth over time like the previous version?
Keep up the great work. Currently looking into this asset and likely will purchase. Please let me know if/when v1.1.3 is available :)
Is this still active or supported?
Importing 2.7.2 on 2017.4 and there is no post-processing stacks 2 folder anymore (like older versions of LB2). Is there a proper way/method...
It is frustrating to see no developer updates.
Should consider updating the language on the official tutorial. That is likely where all the confusion is stemming from:...
Is Lighting Box for Mobile still happening?
Any tutorial for uFPS (or any double camera) integration? Saw your Battlefield UFPS video from a while back, looking for something like that.
Having the same error as above, interested in learning how to resolve. Thanks~
Has anyone gotten buoyancy / rigidbody (physics) actors to work with this? Trying to determine the wave height for things like Player-Swimming...
@JonasPersson: Make sure to set the color space from GAMMA to LINEAR. Make sure to remove d3d9 and only have d3d11...
Just waiting for the upgrade. Will support whenever they're done fiddling around.
Any updates on availability this week?