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Nope
So cool!
I see there are the BlendWeight and BlendIndices VertexAttribute's but absolutely no documentation, explanation, or examples anywhere on how to...
I am using the new MeshData class to create meshes in C# jobs in my voxel game. Weapons are made of voxels and I want to be able to bend the bow...
Wow, ok thank you for mentioning negative scaling. I actually was not doing that, I was negating the x component of the vertex position in a...
For some background I am making a game that allows players to make weapons out of voxels. I want to add a bow weapon, made of voxels, that is...
Hello, I am developing a multiplayer game. I started developing the game before Unity started supporting multiplayer again so I have my own custom...
I have a job that I had `[BurstCompile]` on. However once I added a bool property to it, it would cause this exception to occur at runtime, unless...
I just tried adding the AutoMapper source into my project and it didn't work because it uses many C# 10 features
Any advice on this would be vastly appreciated.
For example I get Player.logs like this all the time with crash information like this and I have no idea where to even begin. There seems to be no...
Hi! How do I debug crashes? Either with the player or the editor. My players are experiencing crashes and I have sometimes experienced them from...
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It strikes again [ATTACH]
Yes I have disabled auto refresh for the same reason. But this bug causes the editor to get stuck reloading scripts indefinitely. I could leave it...
Hello, I have had this recurring issue for a long time and it majorly effects my productivity. About 4-5 times a day Unity will get stuck...
I have been trying to transition from my traditional C# .NET threads to Unity C# Jobs. But the amount of time it takes with little to no...
I've been avoiding implementing the server app in Unity for performance reasons. The server mostly just maintains data and what clients are...
Hi! I'm working on multiplayer game with voxels. I want to move the voxel data structure over to Native Containers so I can start writing jobs to...
Good idea, thank you!