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[IMG] Draconian Wars is an online collectible card game with an atmosphere that combines fantasy and steampunk. In the lands of the Hyperborean...
I'm running a Master Server of my own and each time a client tries to UnregisterHost(), I'm getting the following error in the Master Server log:...
Thanks Daniel, it was easy and it worked!
Hi! Currently I'm using the following shader that blends 2 textures. Shader "2AlphaBlendedTextures" { Properties { _MainTex ("Alpha...
Is there any solution? I read that it seems that this bug is caused by restarting the Editor Player too many times. For example, if you were...
Hi! I'm trying to do the same, adapting the code here http://unity3d.com/support/documentation/Components/net-NetworkLevelLoad.html to C#. Could...
Hi, I'm getting the following error messages when I start an online game: - Could't invoke RPC function 'launchGame' because the networkView...
Hi! We are trying to play an online game, but we have a lot of problems with players connection and NAT. We discovered that there is a unity...
Thanks for the support, Welby, at this moment we don't plan to implement an AI, it's very complex for this kind of games and usually it tends to...
Hi! For those interested in checking if this game is another clon of Magic the rulebook has been published here:...
[img] Draconian Wars is an online collectible cardgame with an atmosphere that combines fantasy and steampunk. In the lands of Hyperborea two...
Well I just improved performance changing the code from inside FixedUpdate() to Update(). However, it still uses to much milliseconds to compute.
Hi! I'm almost finished my game but I found a performance problem. I used the profiler and I discovered that the performance problem comes from...
Thank you Eric! That's exactly what we wanted.
Hi! I would like to know if there is any way to prevent people from downloading a unity game on a webpage. We are preparing an unfinished...
Hi! I've just downloaded the tutorial but I connot start with it because I don't know how to do this step: "Run M2HNetworking ->Reset...