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according to <tertle> in the ECS forum, it's possible that burst just doesn't support win7 anymore.
no, i didn't. the warning message scared me really :) it said it could even "brick the device", lol. i have windows 10 SDK installed, btw
yeah i thought the support will end by the release of Unity 2023, so this whole permission issue is nothing but an OS requirement ?
Unity 2022.3.16f1 (Latest version) - URP - Android - Win7 ( yes, it's windows 7 :)) I had this problem with 2022.3.4f1 i just uninstalled it and...
unfortunately i had to disable Burst Compilation, nothing worked for me, i changed permissions for all these folders : the whole unity...
Unity 2022.3.16f1 (Latest version until today) - URP - Android - Win7 ( yes, it's windows 7 :) I had this problem with 2022.3.4f1 i just...
I just found that i should enable Custom Binding for the Input [ATTACH] obviously i didn't quite pay attention to the Mirza's post :)
my input(p) node would not connect to anything [ATTACH] Unity 2022.3.0 - BuildInRP
Thanks for the clue <3
in the document for ShaderLab ColorMask command, there is a parameter called render target which takes values between 0 and 7, what are those 8...
I'm glad I heard this. I can't Upgrade the Windows cause I will lose everything, I thought I'm stuck with Unity 2020 forever LoL
hi, what did you exactly mean by this? i didn't really get it.
you saved my life :) tnx.
yes, I think the RD cellular automata produces the most similar pattern, thanks for your help.
thank you very much for your answer and the links I'll definitely check them out yeah exactly. I remember I'd seen similar results with cellular...
I've recently achieved this kind of tile-able pattern creation method in Photoshop. It's interesting to me because the pattern is not too obvious...
i have the same issue with unity 2021.3.7f1 but not 2020.3.0f1 (win 7) i've tried new inbound and outbound rules for firewall i've tried allow the...
And how did you change LOD to 0?
Can i ask what is the use of this extra pre-pass?
hey guys, I found this five-year old tutorial from Jason Weimann about GPU Instancing some time ago, and he's doing it simply with instantiating a...