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I have no super wide object. I did a test on a simple scene with only one plane and 9 identical cubes with the same value of "scale in lightmap"...
Hello When you decrease or increase the "Min resolution" value of the lightmaps in the parameters, this affects the size of the UV in the...
Hello, Some detail to reproduce the issue AND the solution. For info, I use Unity 2019.2.7 1 - Create an empty gameobject and create a child...
Hello, I'v got a strange issue, and after several test and search I've found nothing to correct this issue. So I hope someone can help me. The...
Hello, We use bakery in Unity 2019.2.7, and we have an issue. We can't see the baked lightmap parameters (tilling, offset, preview) in...
Yes. Maybe the two issues aren't link, but like we have never seen these both effects, we have thinked that they are linked. Yes like we have...
Hello, We import an object to Unity, but when we watch it in VR the object have wierd effect. Like if we see edges (see picture 1). Of course, we...
Hello, We have report the issue (case 1175279) on Unity bug report. But after few email, we have received no news. Can someone give us some news?...
Thank you two for your replies. Would anybody know some unity VR assets existing concercing grabbing and hand animations ?
Thank you Innovine ! This is an interesting technique and it looks really good ! Too bad they didn't go further on their explaination, i would...
Hello. I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions...
Hi, I’m currently using Unity 2018.2.3 with HoloToolKit 2017.4.2, I’m having a problem with voice commands. In my application, I use voice...
Hello, We use Bakery since few month now with succes. And we have two questions/remarks: Baking event Like we split our project in several...
Thanks for your time, I will check this double side meshes, and make some more tests.
Hello, In the attachment, there is the 3D file which have the issue. If you need more info, don't hesitate.
Yes, we always make custom lightmap UVs. There is a padding around any UV lightmap but there is no padding inside a closed shape. This is what we...
To improve the rendering quality of sharp objects without increasing the number of texels, we separate UV at sharp. It works well with Unity...
That's confirme my guess. The bakedTag is the same as "BakeryLightmapGroupSelector" script, except it can have several generated lightmaps for the...
Hello, Ok, this is what we do to compare Enlighten and Bakery results. The "bakedTag" in LightmapParameter permit to group certain objects on...
Hello, I have made some test to use Bakery instead Enlighten and it's give very good result. But i've got some questions: In Enlighten, I changed...