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Okay, that's an interesting point. I'm easily distracted and often forget things, it's a mobile game with not that many bullets and enemies...
Before I start, I have this need little Object Pool script with Unitys UnityEngine.Pool public GameObject playerBulletPrefab;...
Sure, GetKeyDown solves this, but I want GetKey, else my mouse would be dead in a second with all those clicks. Edit: figured it out: Add this:...
doesn't seem to work, I get a tab of pure nothingness :(
in webGL. when I click on the button to create this sticky (an UI element, child of my canvas), it has a different size in fullscreen... even...
Hmmm, okay, thanks, looks like I completely misunderstood what namespace are there for... I knew about singletons but never used them, since my...
I can find little to no useful information to namespaces. I need to reference variables in my managerscript alot and my whole structure is a very...
@StarManta thanks a bunch, was simpler as thought and yea, I copy/pasted my script but I had some layout issues, so my tired self wrote it a bit...
I've created a little script which contains a few strings. [System.Serializable] public class TaskData { public string description;...
EDIT nevermind, found a solution after taking a shower, .... I forgot to clear my options... I added dropdownDays.options.Clear(); before...
I have two scenes, scene A) and scene B) It's all canvas only. In scene B) I have a button which instantiates prefabs on my canvas and assigns...
Both bars disabling themselves, I don't know why Work process: New project: I add a canvas, a button, an image and scrollview → Play [IMG]...
thanks, I searched for this cog for an eternity but there isn't one anymore, didn't saw the graph setting in the upper right corner.
I was following a tutorial which used an unlit shadergraph with alpha to make black parts transparent. However, after adding the necessary blocks,...
I have the most simple code and it does not work, no matter what I try... why does life hate me so much? Everything is setup, I have a blue...
It still feels as crappy as before but now the keyboard feels bad too, now I have to smooth both out, ...this is going to be a long night.
dead zone set to zero, snapping disabled, still looks and feels weird with a controller, tried different controllers, didn't matter. Edit:...
I'm using 2019.4.3 what happened with the UI button? this onClick button is gone [IMG] now I have to deal with this, which doesn't even work: [IMG]
Tilemap Extras does not exist though, I have preview enabled but there's nothing,
that's what I did? The third line ... I put the error in the title, apparently not enough of it... next time I will paste the entirety in my post....