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omg I've been banging my head against the wall trying to get github action working. following this thread
u3d is awesome. thanks for sharing!
I just tested it on my Windows machine. If you open your project with visual studio, it should notify you the missing .net framwork version
+1
@eses I had this problem few weeks ago after I switched my project to use newer .net script runtime, and I fixed it by upgrading mono runtime to...
updating your mono runtime should fix it https://github.com/OmniSharp/omnisharp-vscode/issues/2383
Hi guys, I encountered a problem on 2d lighting. can you guys help me? I used "framebuffer" to achieve lighting. result is quite good but not...
this is about converting position between "world space" and "screen space". instantiate needs world space. and I'm pretty sure...
I believe this is an animation transition problem. you might have set animation to run some where in an update loop
Sir my project is just having this issue. fontcachetotext it was a score text showing in the game, and updates only when player gets a point. But...
public class AlertState : MonoBehaviour, AIState{ } states are inherited from monobehavior for now in order to use console output.
I feel like I get it solved, but my thought is still not that clear.. public IEnumerator Execute() { Debug.Log("alert!!");...
Sorry for necroing. Good discussions were going on here. I learnt a lot. I have some questions to ask, 1. How to you actually exit a state in...
Thank you brother. That was very helpful
Hi brother. Just a quick question. I have this thing so called WaitForTargetFPS top in this list most of the time Time showing 13.91ms. other...
I see. Thank you.
I thank you for sharing your experience. I just can't fully understand what's going on in Profiler. At the top of the list, is WaitForTagetFps...
it's been a while. Well, so how did it go?
Please let's don't go side track here. version control is a good topic too. But let's focus on item system. shall we