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Ok, I solved it. I was doing it wrong xD I either need to save the Clip asset in the asset database as a separate object, or I need to create...
Thank you both! I'll try creating the asset earlier, and then look into the Sequences solution if nothing else helps >.< I'll report back asap.
So, I have a graph view where I manage and create nodes with Timeline assets and directors assigned to them. It's here very important to be able...
Thank you so much! I got the clip reference already, so that should be easy! Will try that tomorrow :D
How can I assign a clip to show in the inspector? I can't use the normal way (Selection.activeObject) as they are not Objects. I can't find...
Here is the shader, if that can be any clue (it's just draft but I see not reason for why it wouldn't work) [ATTACH]
I made a custom shader for my grass and used the Detail Mesh function on the terrain to place it. It looks great in the editor but when I build...
I also have some flickering when starting the animation, and when blending in from no animation. When blending from no animation it blends from...
Ok, it took quite some time, but I fixed it! :D Used your base and made a LookAtIK implementation for Timeline =) Can animate the weights, the...
You are making a great tool here, and I love your plans for expanding it. One of the most important features for me would be the "FinalDirector"...