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This is great!!
Hey all! Alex here, the Chief Scientist (and janitor) of Owlchemy Labs. We're the crazies behind Smuggle Truck, Jack Lumber, and co-developers...
Hi there. Here's a snippet from the documentation located here : http://smuggletruck.com/multiplatform/ So yeah, using UnityGUI, some of the...
Unity's Cache Server helps with this and MPTK doesn't directly deal with the platform switching -- it's all Unity.
In Unity, everything scales up based on resolution. If you go from iPad 2 (1024x768, 4:3 aspect) to iPad 3 / 4 (2048x1536, 4:3 aspect), everything...
There's no need to delete any files from your project. Just simply don't use anything that repositions transforms automatically in NGUI if you...
Hi. Simply choosing to support a list of Android resolutions is definitely not the way to go. MPTK uses aspect ratios on Android and I highly...
Yep! That's actually the primary use of MPTK. MPTK detects the current platform / variant (iPhone Retina vs iPad vs iPhone 5, for example) and can...
Hey there. Assuming you have already purchased it, just crack open the testScene.unity scene and take a look there. Hit play and it will apply the...
There is an easy way to pull this off, which we have used in all of our projects. Normally, with 2D Toolkit, our sprite atlases for regular...
If you have issues downgrading, email me and I'll get you an older version.
Yep, latest version is now 4.0 minimum. I can provide back-versions for those stuck in 3.5 but won't be able to give add new features to it.
As a seller I actually didn't know when the sale would begin and whether I'd be in it. That's also the case with the duration - I have no idea...
It's behind the GDC Vault.
Indeed! We use MPTK with 2D Toolkit all the time. Some more info for you: From our Documentation, you can check out these sections:...
Yes, we will remove the customs and add in the corresponding aspectratios (5:3) in the next update. I'm really glad you enjoyed the GDC talk :)...
Well, unless it doesn't compile or pass WACK, then it should support Windows Store. Could you list the problems you're having? You might be...
Do you have any other components on the gameobject(s) in question which could also affect the mesh/renderer/material assignment? If for example,...
How are you doing this? Are you talking about instantiating the prefabs from code? Or are you dragging the prefab into the scene and then changing...
Indeed, it does. Is it not showing up in the store as supporting 3.5?