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Yep, that seems to have fixed it. I see you did move the method call into OnDestroy. That's a nice sanity check for me! :)
I'm on 2.5.0
Hi, I have written a custom camera, which inherits from CinemachineVirtualCameraBase. I implemented the abstract InternalUpdateCameraState method...
I'm trying to use a Multi-Parent Constraint that will allow a character to hold an object in their hands. I set everything up using the sword...