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Oh, never mind. I don't think it was fixed in iOS 9.3. We just did what you suggested before and created a workaround for it to work on 9.3. I...
Yes, sorry for not updating this topic. As mentioned earlier the iOS 10 beta (and now the official version) seems to have fixed the issue. As...
Yesterday, we decided to give the iOS 10 beta a shot for one of our devices. What we noticed was that the double memory allocation had gone away!...
Nothing new other than more users (and the same ones as before) reporting this issue. Some users crash only once with this type of error, while...
Any more news on this? I don't mean to be nagging you, but we're really eager to find out what's happening and possibly fix the issue for our...
In our case, this has happened on a few Intel based CPUs as well. From what Tautvydas Zilys said earlier, it might be that we're actually having...
Attached is the output log, crash dump and error log from one of our users encountering this issue. Thanks :)
Okay. Thanks. Would appreciate it if you'd update here once you hear something from him or find out anything more. :)
We are getting reports from a fair bit of customers playing our game that it crashes at either random or concurrent points in the game after we've...
Any more updates on this issue? Have anyone found a workaround? We have a fair bit of customers with this issue after upgrading to 5.3. Can't...
Have you found out anything about this issue since posting here? We have a fair bit of customers with this issue after upgrading to 5.3. Thanks.
Does anyone have more information about this? Or even managed to find a workaround for it? We also have a fair bit of customers experiencing this...
Thanks for the update. Good to know, and we hope Apple will be able to resolve it. As we're not able to see other people's bug reports, would you...
Any updates on whether this issue has been addressed at all yet? :)
A bug report with the exact same issue, and results, as I've outlined above was submitted a couple of days ago. It's currently sitting on Priority...
I don't know if it's directly related, but we've been seeing some extra delays/slow loading of On Demand Resources (ODR) bundles. When downloading...
Thanks for the reply. Yeah, we've double checked that it's not related to that specific memory leak. This seems to be something else. We're not...
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s)...