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What do you think of this? Should I make this a series? [MEDIA]
I have been developing in Unity for 3 years, although I have been programming and game making for more than 10 years. Plus, I know how to...
I can compose 16-bit music for your SNES/GBA inspired games in a varying degree of fidelity. I can also work with any audio middleware and work...
What about forest eyes admitting defeat and retreating. There could even be an after-battle dialogue where the misunderstanding with them and the...
What about an SO with a list or array of listener interfaces? It's debug-friendly, serializable and promotes class granularity.
I would guess not but best option is to ask @cirocontinisio
What about something simple that goes beyond the vertical slice: Pig Chef
The question is, is the island the beginning of the full game?
It works for 2018 2019 2020 The localisation package is pretty much the official system.
I think it even works in 2018 if I'm not mistaken.
Maybe an intro 2D cutscene/image with dialogues?
Smoked's Quest: The Forgotten Flavour :p
What about Smoked Meat?
Localisation package I assume? [MEDIA]
The Adventurer's Coinkbook, you mean?
Oh sorry the page just reloaded for me @pumodi and @cirocontinisio Edit: And it seems I have misinpreted the team attribution for a community...
I don't remember the name of the website, but I once found this thing where there were half-baked songs you could contribute to, or start...
No Z-targeting would work if the enemy stops moving after an attack, to give the player time to rotate and retaliate. Otherwise Z-targeting would...
It's certainly a bit early to ask, but how deep will the combat be? I'm asking this because I saw that the critters are pretty agressive, so it...
We have the bard, so a fading-in/out spatial melody could be a thing. I could also see something like tribal drums for enemy encounters. Walking...