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So I have done some experimenting and I am still confused as to why for whatever reason my Client's do not get updated like the host does. I...
Sorry the code makes it look confusing, No my PlayerMovement is all handled through the Client Network Transform component. The above code example...
Right ok, so for testing I simply made a ClientRpc that disables the client playermovement script but the client is still able to move around....
I'm trying to create a way for a player to freeze another player when a raycast hits the target player. Currently I am using...