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I'm using it, and everything works fine except for this. The sprite of the path shifts a little whenever I add a point or remove a point or both...
One of those is a somewhat new addition, and SpriteShape is a very incomplete addition. I wouldn't be surprised if having previews just wasn't...
Not sure what's up, but the repeating sprite I have attached is shifting along the long axis when I place new points on it and remove points at...
Thank you. This shader helped me closer to fixing my problem with Sprite Shape.
[ATTACH] It's subtle but noticeable. I feel I've tried messing with all of the Inspector settings in my Sprite Shape Profile for this path, Sprite...
That fixes the problem, but if I turn vSync on, then I won't be able to control the frame rate
I'm working with sprite renderers in my game, so I modified import and camera settings to make it pixel perfect. It looked great when it was in...
I've seen how to center text with a viewport, I've seen how to scale according to screen size. But I can't figure out how to do both. It scales...
Okay, I never tried the pool, but by trial and error I figured out that somehow, the fact that many objects were using GameObject.Find("_Player")...
That's what I thought, but the weird thing is, it's still instantiating. At the beginning, there's already a player, and then a second player is...
I'm making a 2d game where the player is introduced by falling down from the sky, and then the player object is instantiated through code. It...
Figured out, but I still have a problem. But when I try to play negative speed, or any other animation, it jumps to being finished. (It isn't the...
When I set it to default, it jumps to the first frame when the animation's finished.
I'm looking to have an in and out animation for when I change held items. It works fine unless I use ClampForever or animation.sample. Then...
I've made a simple camera animation that does exactly what I want, but I get this warning in the console: "Animation clip is not retargetable,...
A lot of people seem to have this problem. It's pretty apparent that these issues are all due to recent updates. The only fix I see are the Unity...
If I have the program open for about 8 minutes, I can click the object. And it seems to be just with the built in meshes like sphere, cylinder, or...
Everything was okay until yesterday. I used instantiate in a scene to create an object from a prefab, but whenever I clicked the prefab, Unity...
Thanks, guys. I figured out how to code it: if (!Physics.Raycast(new Vector3(Target.position.x,Target.position.y,Target.position.z),...
Oh sorry, that's in the telekinesis script. Maybe I should be more specific. I drag the object into the field of the trigger, and sometimes...