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plans?
@richardkettlewell ""What I think we need to do, is allow World Render Alignment in this mode too, so old particles aren't affected by new emitter...
I dont see align to velocity anywhere in the renderer. You mention you choose mesh > quad, but there is no such thing. Well there is - but if i...
same problem here. 5,3,2f1 here. Hope it was fixed
Unity is not the bad boy, cus the fbx does not have position data for the knees/feet/elbows/hands. The fbx export does not seem to have any...
yes. :(
I've had some trouble with the FBX export - When I exported my animation I saw that I as getting no position data curves. After some diggin'...
I've searched high and low, but sadly no one has actually made a trail renderer that can do what a trail renderer is actually supposed to do!...
I looked around your initial post, but couldn't find a straight answer, sorry to bother you: So does your system support a Cutout, No Light, No...
Is a mesh collider "heavy" when it is not being collided with? I got quite large, quite complex shapes, that needs mesh colliders. So I've got...
I have this issue as well. But i've figured out the logic behind it. In my test i have playmaker make a random number 0-10. If it is above 5 it...
looks like from tests that mecanim is 40% slower than legacy. So for amin character - fine. But for crowds it seems like legacy is the way to do...
I'de like unity to comment on this as well. Mecanim for "crowds" seems like a bad idea.