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That would be possible, but that will block us to split object on different layer. For instance we can split transparent and opaque on different...
It add a simple fullscreen pass to compute the thickness of multiple object at the same time for each given layer. That sample the existing depth...
Hi, Currently the game release with HDRP is increasing every year https://steamdb.info/tech/SDK/UnityHDRP/ We continue to improve HDRP to simplify...
Hello, May I ask how you can conclude that? By using eyes comparison or image from camera comparison? None of them are a "reproduction of...
Hello, Thanks for the feedback, could you tell us more about your test case. How many LensFlares? How many elements per flare?
Thanks for the feedback. The PBR Accumulation SSR was designed to have a closer match with the reference path tracer. In the context of SSR, the...
Are you able to share your IES File?