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delete Library Folder, switch platform, then restart unity did the trick for me. This problem only happens when you upgrade your project to 4.6.x
I have same problem on 4.6.1f1 and I have tried to delete the Library folder, but it is still not working. Do you also delete ProjectSettings...
I have tried to deploy the "Controls" Scene from the example package to 3 Android devices: Nexus 4, Moto E, Samsung Galaxy Young S6310. But the...
I've also had this problem since 4.5 (from 4.3) on Win8. Logs on console (normal, warning, error, exception) can't be clicked at runtime, i.e....
Fake DLL is in Assets/Plugins, and the real one is in Assets/Plugins/WP8. But in android build (on the same project), when I unpack/extract the...
Yep as you said. It is the issue. Strange though. In 4.3.x, 'A' isn't referencing to the same DLL on the exported visual studio solution (let's...
Sry for late reply. Mine is on WP8 Build. Ok here's my last experiment (?): I have an empty Unity Project, let's call it 'P'. In the 'Assets'...
sorry, Unfortunately the problem (post #1) still exists even when built to a new (build) folder. The error always occured when i add reference to...
Great, Thanks.
On Unity 4.5 with WP8 build, this error happened. Before, on 4.3 there are no errors. I don't event create or modifying Mesh from the scripts.
Thanks. Building the project to a new folder fixes the problem. Everytime i upgrade my project from unity 4.0 - 4.2 - 4.3, i always build to the...
When i try to run the game, on 4.3 it run smoothly but on 4.5 i received this error: An exception of type 'System.TypeLoadException' occurred in...
same here vote here
4.3.3 here. Exception when trying to "GetComponent<Transform>()" from a MonoBehaviour. Exception: External component has thrown an exception....
any update on this? i still get the same error on Unity 4.3.2f1 Exception: External component has thrown an exception. Type:...