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Okay thanks for all your help it is now working it walks it attacks and it dies
This is my damage script using System.Collections; using System.Collections.Generic; using UnityEngine; public class InflictDamage :...
i now have the problem that my damage dealt script isn't actually dealing damage using debug.log i can see it now detects the sword swing...
My updated code as well thanks using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpiderAI :...
I have got it the enemy didn't have a rigid body assigned to it. thanks this has been really helpful!!!
Thanks for the links, my issue is i'm not getting a collision with the enemy i have followed the setup on the first link and i still don't get any...
Thanks , is this the only way using the Animator its just every video i have watched to do with animation and unity they all say disable animator...
i am getting an issue where i cant get my enemy to play the attack animation. I am following a tutorial which said to me that this may happen...
so i don't use any code I just move the empty box with the above code attached to this and the empty object is a child of my sword. Edit. Also i...
I am having a problem where when my game window size changes it seems to stop my collision detection from my sword swing. so any time i adjust...
Hi, this is what i use but it doesn't rotate on its own though i found Brackeys does good tutorials for camera controls on YouTube. but i am...
Hi, so i have been doing my A.I for my enemies and after many trials i can now hit my enemy and it dies including an animation which is awesome...
Okay never mind i got it. All i needed to do was change .Confined to .None and this freed my mouse movement. thanks for your help
Thanks this works sort of I can now see my mouse when the pop up is displayed but it remains locked to the centre of the screen. should i now...
I have a script for moving my player camera but in this script i lock the mouse, how would i go about changing this when a UI box appears? {...
Thanks this is still giving me that same issue it is only changing the first tile that is clicked instead of the whole area that is dragged...
Thank you, This is now telling me that buttonMousePressed does not exist in this context.
I am having issues when i am trying to click and drag to generate a floor. My Debug.Log is only registering the first position that my mouse is...
Thank you!!!
HI, not sure what i have missed but I cant seem to get my randomize to loop every 2 seconds. its spread across 2 scripts (sorry if the...