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When I do this: pBody = (transform.Find("body")); I get this error: error CS0030: Cannot convert type `UnityEngine.Transform' to...
Hi, I'm dynamically creating an instance of a prefab. The prefab has code attached to it. Inside the prefab I have an animated mesh (A...
My web player from Unity 3.5 pro fails randomly all the time. It loads halfway and stops etc.
I see Tags.. Size 1 Element 0 I try clicking on element 0 or typing and nothing happens. I can't seem to add a custom tag. Opps, I see, you...
Nobody else but me has experienced this?
Daz.com doesn't seem to distribute a trial copy of Carrara 8 Pro anymore but 3rd parties might such as:...
On a Mac I'm using Carrara 8 Pro. Lately I've been having more luck exporting boned animations. Static models have never been a problem. C8 Pro...
Yea, I think this is 2D pixel art. Sometimes they combine a 2D background (wrapped on a plane and 2d or 2d characters. If you want this look, you...
Hi, I started a project a long time ago in Unity 2.0 Pro. I recently started converting it to Unity 3.5 Beta Pro / IOS Pro so I can export to...
To anyone else who reads this some of the question was answered here: http://forum.unity3d.com/threads/54747-Javascript-vs.-Unityscript
For anyone else looking for this answer, here is some code that works. in unityScript: //call the function with desired x,y, width and height....
Hi, in Flash as3 I'd commonly do something like this: var obj:Object= {lx:32,ly:99}; print (obj.lx); or var obj:Object = new Object(); obj.lx...
Ok, thank you! Now that I see it working I think it's worth the $1500 to upgrade and get the iOS basic. I hope I'm not needing Pro IOS, though :-)
I get that it's not included, what I'm asking is if I actually need it to do IOS games. The 3.5 Pro demo outputs to IOS already. What are those...
But I'd still like to know, if I upgrade my Unity Pro 2.x to Unity Pro 3.5, do I need to buy the IOS or IOS product as well, or am I good to go...
Ahhh, thanks guys. I looked up the code sign error and discovered that I hadn't plugged in my app ID into Unity. That was the problem with that...
Ok, thanks so much guys. I got my iPad to appear in the build path. My iPad is registered to my account, I know that because I've made A few Adobe...
My device doesn't pop up, and besides shouldn't it work in the simulator? It gives me errors no matter what device I build it for.
So what's the solution?
I have 200+ Mach-O errors when I try to build. This kinda sucks. I like Unity, don't want to dive into xCode right now. It's all Greek to me.