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Ok so it works if I change to mobile skybox shader, but problem here is that it doesn't use same textures.
I use Unity 2021.3.23f1. I tried chrome and Mozilla Firefox booth on mobile and PC everything is fine on pc but on mobile chrome doesn't display...
As title says skybox appears purple on google chrome but works just fine on firefox when testing on mobile, it works normaly on PC.
Hi guys I am working on a small Unity package that would add some new elements to Unity UI. Currently I have arrow selector, radio buttons, toggle...
Yeah it has to do with the TextMesh Pro. I mean TextMesh Pro is the default for most of Unity projects and I imagine a lot of them use Asset...
When I inspect my asset bundle it seams Unity pulls all types of one font as dependency even if that is not used. I am using Text Mesh Pro so idk...
In the mean time I did a test on a smaller scale and it seams to work you just need to load the commons first. But I still have missing reference...
I want to split up my bundle as efficiently as possible. This includes avoiding duplicates in bundles. So My current setup is I have bundle A and...
I have a prefab in my scene that is part of an asset bundle. There is a manager script that instantiates my assets in an empty scene. It know what...
Bump.
I want to blur only some text components and not every with a same material. I know I can use material presets but I don't want to have a bunch of...
If anybody is having a same question I found a solution on this link:...
I would like for my text to have a add blend effect with the background. So I have a background that is not static and has movement. I would like...
In the end I set particles shape to sprite and use wanted sprite for a sprite and texture field. This video help me a lot: [MEDIA]
I would prefer UI but if not possible I can probably make it with other 2.
Is there a way to do it on 2d image?
I would like to create a scatter effect just like in adobe after effects but without using VFX graph (I want it to work on webgl and it seams VFX...
If anybody is wondering my solution for OnApplicationQuit problem was this: private void OnApplicationFocus(bool focus) { if(!focus)...
Yeah you where right it works. The problem was that I was executing autosave OnApplicationQuit and OnApplicationPause for mobile witch overrides...
Ok so I changed it to Application.persistentDataPath and now I don't get an error in fact the logs are saying it is getting saved and loaded from...