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This post is incredible. Solved my long path issue as well. Thanks @Cameron_SM and @Rob-Reijnen for both of your efforts!
Bumping this. This is also a feature that I'd like
To those not already aware, even if this process is run asynchronously (async) the lag actually comes from Instantiating the object. I setup the...
I'm not sure when this started happening but every time I uncheck "OpenVR Loader" in the XR Plugin Management window my project will perpetually...
For the past couple days I've been attempting to connect Vive controllers to the MRTK input system. MRTK has a number very polished buttons and...
Bump for this question. I also would like to destroy gameobjects generated from tracked image manager in order to conserve memory, however its...
Also having the same problem. Not sure whether its a problem on XCode's end or Unity's end.
Bumping this thread. This is a feature that I am looking for as well
This is exactly what I was looking for! Thank you so much.