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Nice, thanks, works now! Time to dig deeper to get the repetive pattern smoothened when looking from the wrong side.. to get an actual cloudy...
Yeah I'm also getting some win/mac lineending warnings - so that could have to do something with it, indeed. I'm using win7, 64bit.. supporting...
Heya, looks very promising, although I only get a pink screen in the demo scene - but no errors at all. What could I do?
I am trying to add Unity4's Pro Edge Blend and Foam into another shader. I've been using a watershader from Scrawkblog.org, but unfortunately I...
There should be two cases to lower a players health - you are decreasing the health from a function within your enemy, or your character itself....
Try changing 'StopCoroutine("doRegister");' at line 50 to 'StartCoroutine("doRegister");'. :P
I can help, but not do your work unfortunately. First you have to check which type those variables are and declare them in the way C# wants it....
I'm also interrested, any progress so far? Been fiddling with that water for a little now too, pretty impressive!
Hello, I'm trying to implement the water shown on scrawblog, and it all works fine in the demo project that you can download there, but for some...
Imho, that all depends on your programming skills. I for myself had no way of doing anything here 4 years ago.. but I'm programming for 3 1/2...
Just for some backup - base class is what you want, and my above posters already said so
Ah ok, I'll add that as soon as I can but as I avoided doing so since encountering this, my logfile is pretty cluttered. Let's see, I'll make some...
Hey, unfortunately I don't have any clue about the transparency bug either.. shaders are still black magic to me somehow! But that cookie shadow...
Thanks for your reply, that led me to just trying out that Idea, and I got it working by with the raycasts! For anyone who wanna do this too...
Hello Dantus, First of all, I'm pretty astouned by your clouds, as they provide a good look&feel with good performance. Only thing I'm trying to...