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You need to manually change the shaders, as the plugin does support several SRPs in parallel, this is a common issue. You might want to check what...
If you are a user of the regular version, you can send us a DM in the Discord server with your invoice number to get early access.
The PRO version is around the corner. It comes as UPM Package with full source code.
The UPM also shows a 503 "Service Unavailable" error. Their whole content backend seems down. :eek:
Any news?
When your baking tool (enlighten, progressive, bakery, etc) allows the baking of transparent or cutout objects, you can hard bake all decal to a...
Check whether the "read/write" is enabled in the import settings of the meshes.
A brand-new version is on the way. However, not all SSD features can be ported to the new tech stream.
Indeed, a few words on this undocumented method would be great.
Big update for later Unity version is around the corner. PM one of the devs in the discord, to receive the early access version.
Yes, the mesh data must be readable for the mesh-based projectors to work.
The quad object is named "Viewport" and is not accessible in the Project Hierarchy (maybe HideFlags.HideInHierarchy?). Here's a screenshot from...
Just saw that the cinematic is not on the page anymore, sorry for that. Here at 4:06, it is visible in the bottom-left corner: [MEDIA] Will try to...
We have the same issue. You can see it here in the demo cinematic.
The local projection direction is constant and cannot be altered due to some internal optimizations.
Seems like you have the decal orientation (= projection direction) parallel to the terrain surface. What exact issues do you experience beside that?
Okay, I see. No, that's not supported. Maybe the RAM river plugin could help, as it's one of its core features?
There's no built-in spline spawner. However, you could use every spline plugin that supports prefab spawning.
One of the most missed QoL features.
URP has no deferred decals, otherwise pretty much the same compared to BIRP. Hope that answered your question. :)