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Thanks @Joachim_Ante, just curious if the warning will be fixed in 2018.2? (currently lots of spam related to long running tasks in 2018.1).
@nuverian email sent, thanks again!
It took some relatively minor changes across about 5 files related to rendering the graph, the big speed-up was clipping the connections to the...
I spent a few hours today and got FC to draw a ~2000 node graph at a decent speed so my performance concerns are no longer really valid.
Hi nuverian, I really do appreciate this addon. Just to clue you into what we are doing with it, it's a game called Deadhold, which you can see...
Hi I just picked up FlowCanvas and NodeCanvas and they seem great. How do you recommend serializing the graph state for a saved game? It's easy to...
@shawn did you ever get a response about this issue?
If you can go back to 5.3.6p2 it works there. It's broken in Unity 5.4, and IMO their QA mis-categorized the issue as one that occurs all the way...
Thanks Shawn I do hope it gets fixed in a patch - we can't move to the latest version without this feature and there's really no solution without...
Just got a reply from Unity QA saying that this issue is a dupe of another issue, that has been open for a year?...
Hi Shawn, Case 824041
I just spent a few hours tracking down an odd rendering issue after upgrading from 5.3.3p3 to 5.4.0p1 and unfortunately this looks like a...
I can say for certain that the personal edition does not support integrated perforce, and there's no version control support listed in the license...