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UE4 has built in gui system, it would be crazy not to
yea this works: Shader "DiffuseSimple"{ Properties{ _ColorTint("ColorTint", Color) = (1,1,1,1) } SubShader{ Tags{"RenderType" =...
When i change it i get this: http://gyazo.com/8785005377efb3e1e91e0880f6b0fd00.png This is how i currentlyy have it: Shader "DiffuseSimple"{...
I dont know why i am getting errors since im pretty sure this is the correct syntax, please comment if you can give any help Here is the error:...
Is it possible to get ai to climb up and down ladders and jump across gaps? How would i set up pathfinding? Would i have to use something like...
Does this require pro? and just so its clear, is this a full ai system?
People don't generally hate racing games, individually, yes they do It depends on the person but racing games are pretty popular if they're...
Can you please add the feature to zoom in and out in the node view in the next update?
Is it possible to use a video clip with shader forge or is that something the user has to do manually?
How can I create a mirror shader the acts exactly like a real mirror and does not require a camera to function? I have no idea on where to start...
Please add the feature to zoom in and out in the node view in the next update
Hey, im trying to get a cartoon in my game jam project, but i notice the borders look like this:...
In the next release can you please include the feature of having a square or custom mesh in the node preview where the sphere is To see how a...
Is it posssbile to create a shader that can generate moss on random spots or controlled spots on the uv map or etc with a slider? like here have...
Thanks, changing to forward rendering did it. I absolutely love this tool. When will you be sending out the next tutorial?
Just bought it but first thing i noticed is the vegitation shader looks like this right after loading the scene:...
Is there planned support for Daikon Forge gui? And just so i can fully understand, is every single possible statement in unity syntax possible to...
(In Shader Forge) How can I create a mirror that doesn't rely on cube maps and has direct reflection of whats in front of it?
I can use all of shader forge's power in unity free? Also i remember see one image where a sphere was emitting light, if that was from shader...
there is already http://forum.unity3d.com/forums/32-Assets-and-Asset-Store