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Hey here ! Indeed @SergioAbreu_G there's some of what @gabagpereira said. The community decided that the Save System will be a ScriptableObject....
Hey @auxterlibre this UI looks good, If you have PSDs for it, I can try and integrate it in the project to see how it looks like.
Hey @paciFIST_Studios ! Thank you for catching this error. Your fix it is correct : It should indeed be _onGameExitEvent.RaiseEvent(); not...
Rectification : I discussed with the team and there are only one active Game State at a given point. Disregard what I said in the last post
The idea of having a combat state count is the one we were thinking about as well. Dialogue and Cutscene can be active at the same time if I...
I need to check this more thoroughly, but I'm not sure we need an OnStateEnter and OnStateExit at the moment. The Game state is a way to know if...
Hey @lps27 Like suggested by @polemical the Editor Only code was preventing the build. If you update your project, you should be able to...
Hey everyone ! We've finally implemented all the questlines, quests, and very temporary dialogue in the project. You can find the scriptable...
Hey everyone ! We finally did it ! We finally have the (almost) final draft of the questlines ! After creating the quests, discussing them with...
Hey ! Yes we're working on that. We have a GameState scriptable object that will prevent the enemies from attacking in certain cases. You can...
Hey @unity_kNsT6aOmwZfsIw we're currently working on the settings. It's not implemented yet. Thanks for the bug ticket, we've added a label on...
Hey @unity_kNsT6aOmwZfsIw should be working now. ;)
Hey @misunra8 we've updated the Localization package to 1.0.0.-pre.9 on the main branch yesterday. If you want, you can continue working with that...
Hey @BrettHuang small update about the Quest tool : We've added a remove button and an AddDialogue button to add some dialogues. It's still can...
That took more than planned but it's finally here : THE UI IS HERE ! If you pull the changes from the Main branch today, you'll see a lot of new...
Hello here! I've been working on the UI integration in the UI branch. Feel free to take a look at it. We're now fixing some small changes before...
Hey @JoaoSantos ! I started integrating some of the UI, you can see it in the "quest" branch, but I havent merged with the main branch, because...
Thank you so much for this contribution ! I was planning on doing something similar as well, but didn't get the chance to do it ! Did you open a...
Thank you @auxterlibre I'm currently integrating your UI in the game ! Stay posted for some beautiful footage !
Hey everyone ! Thanks again for your participation in this thread and in finding the core story. I tried to stay within the scope and to keep the...