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Yes please. The latest release broke Android builds (as Unity does regularly), and now I can't get the AS build of 2021.2.13f1 into the hub at all...
Some more details from the server logs: - The error: [ATTACH] [ATTACH] It seems like the code is always including an older purchase (from 2/25)...
Hi, After running our code for over two years in production, I've just encountered an issue where one of our safeguard tripwires triggered. A...
Thanks for the detailed response! I'll look into those issues separately then and see how far we can push this with what's there already.
Are there any plans on supporting building iOS apps for M1 mac as well? Talking about this checkbox in Xcode on an iOS project. [ATTACH]...
The whole point is to build an iOS app with M1 mac support. Apple introduced this with the M1 macs:...
Hi everyone, we're trying to build our iOS game for Apple Silicon Macs with iOS app support...
I've just found out that it was because I had the 3.0.0 hub installed. I downgraded to the production track 2.4.4, and everything seems to be...
Same here. It also enabled collab every single time I start open the project (since today). Unity 2021.1.10f1 It's also accompanied with some...
Since 2021.1.11f1, the following error prevents compilation when including the Google EDM package: Assembly...
Hi, I've recently stumbled upon the new SSAO feature in URP. It would be perfect for our game, where we have a 3D menu which needs high quality,...
Hi, we're developing a mobile 3D game, and we're using URP + trying to stay very up to date on Unity versions. As such, once 2020.2 came out, we...
Hi, when working on a system to dynamically replace the ambient probe, we noticed that doing this: RenderSettings.ambientProbe =...
Another note: we're using Unity 2020.2.1f1
Note on the visualization: we're rendering the triangles slightly inset, with magenta edges indicating exterior edges, and grey edges indicating...
Hi, we're using NavMesh to build the navmesh, and then extract it using the CalculateTriangles function. This has worked well so far, but now in...
It appears that this is related to using Google's Play Asset Bundle & Asset Delivery build system: Related issue on their system:...
Same issue here. Unity 2020.2.1f1. Would rather not downgrade. Any insights?
Any workarounds? Like being able to tell if this purchase/transaction has already been processed from the request. This is affecting real users,...
Thanks for the quick reply! In our case, we can't really avoid `FetchAdditionalProducts` as we're pushing down additional product IDs from the...