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Found it. The old Gradient Sampler nodes seem to handle color spaces differently. For my shaders I can replicate the old look with the new sampler...
Great offer but I can not really tell. I have ignored it over a long period when it still said deprecated and now it's legacy and so I thought I...
This issue is quite old but I now noticed the difference. In some old shaders I noticed the sample gradient nodes are deprecated / legacy. When I...
I asked the question here to understand what is happening to prevent unreliable results and to understand what is happening and be sure it is no...
Hehe.. if only that was the only occasion that happens in my coding ;) In my case it is actually very intuitive, since i am having an array with...
Is this allowed or is this unreliable/unpredictable?: int[] testArr = new int[] {1,2,3,4,5}; for (int i = 1; i < 3; i++) { foreach (int...
Please never mind some of the spaghetti code. I swear I will fix it ;) The Main functions are InteractWithPlayfield() and ChangeByMouse()...
My main question up front: If I would do something like you said: why would it have worked perfectly in 2021 but not 2022? I place an object at...
Before I do that something I just noticed: The placement function so far was called from within a regular Update(). If I change that to a...
Hey, this is so strange that I don't even know where to start. I just updated from 2021 to 2022 LTS and my input is bugged since then. I use a...
Thanks, those settings are already done. The problem seems to be that the editor allows you to restrict the game view to 16:9 whereas the build...
Hi, When I am moving a rather thin object its glow starts to flicker a lot. When the object is static all looks fine. I guess it is some kind of...
Hi, in my game view in the editor I can set my aspect to 16:9. When I now change the width height of the game view, my UI and all changes to...
Ah thanks for the info. It seems to be a problem with my 2020 project which I opened in 2021. The 2020 build runs on the default monitor whereas...
Just installed the new LTS and made a build. But that opens on my secondary monitor instead of my default first monitor. (Builds from the same...
I still find it strange that there is no double sided switch in a shader that does that without hassle. As I remember I did not invest that much...
Hmm. Never used or read into that. So much to learn still ^^
Why abuse? Ain't that a nice thing to do? I thought a lot of people prefer that over a singleton.
so rtfm would have helped.. sorry and thank you ;)
Hi, am I seeing that correctly, that a scriptable objects keeps its changed values only as long as the application is running? I tried using a...