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Solved: not working apparently due to the fact that I removed the "main camera" tag from the UI camera.
Help me please! I need an answer. How to make it so post processing it is not displayed on the interface during global post-processing. I use a...
No one can help?
Hello. Started working with URP and immediately ran into a problem: post-processing effects are propagated to interface elements. Looked at a...
Thank you so much! Now everything is working as it should.
And the transition to URP in theory will solve the problem with the blackness of the material?
The friend had a clean project, as in fact I did, so I still did not understand what the difference was. I compared most of the settings (lighting...
I used a probe, and a friend even without using it, had normal glare. His material did not turn black, turning the characteristics to the maximum....
Hello. I started working with textures and ran into a problem - when transferring a metallic map, the areas that should glare become dark. Then I...
There have been various kinds of connection attempts. Now I've deleted everything, leaving only 2 output methods - scalar number and strings....
Did not help No error occurred here. Among other things, it turns out to display the total number of records in the table using ExecuteScalar...
Hello. I have shared hosting with mysql database. I have successfully connected to the db, but can't get data from it. I get an error at the stage...
Solved the problem by disabling MSAA smoothing from Unity and enabling SMAA from the asset Cinematic Image Effects:...
Yep, scale slider set to 1x. The amazing thing is that everything is fine on one device, but not on another.
Hello. When you re-enter the scene, Scroll View stops working, does not scroll up and down. To fill it, I use the following code in the function:...
After turning on the MSAA, smoothing really appeared, but the picture becomes terrible, and sometimes it blinks and becomes normal for a split...
Hey guys I'm still a newbie, and I had a problem exporting simple models from 3D Max to Unity. The problem is this: the presence of a "ladder" at...