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Hello, I'm trying to create some custom collision using raycasts, but I'm having trouble figuring out how to calculate and apply the correct...
I might have just run into something similar. I noticed some odd speed issues when moving a character around with a navmesh agent. After pulling...
I just ran into a similar issue in 2020.3.18f1. For me it was because shadow cascades are disabled by default on Android in the project Graphics >...
My test setup was in a new project using the Custom Device and On-Screen Control samples from the package manager. Enabling the...
So, it looks like this is probably an issue with the OnScreenControl class. I created a custom touch button class and it seems to be working....
Hello I just updated to version 1.1.1 and now I'm getting an some errors when I try to use on screen controls with a custom device. I've tested...
I posted a possible (possibly flawed) solution in the other thread: Show current button for some Action
So I think I've got it to work... sort of. var deviceLayout = default(string); var controlPath = default(string); InputAction action =...
So here's the example from the documentation :...
Hi I'm probably being dumb here, but I can't get this to work. It seems I'm missing the matching overload method for GetBindingDisplayString(out...
Yeah, the monitor is plugged directly into the graphics card. Here's a comparison of GPU usage with vsync enabled, and vsync disabled with...
Thanks for the reply. We're not setting the maxQueuedFrames so I'm assuming it's the default 2. Interestingly, if I disable vsync and set...
Hello, I'm working on a project using Unity 2018.4.11f1 and I'm experiencing a strange fps issue when vsync is enabled in the windows build....
Strange, technically it's a very simple game so I don't see why it wouldn't run on older devices unless it's a general compatibility issue with...
You'll need something like planar reflections to get this effect. I think there's a water sample in the standard assets package that uses planar...
Hi, thanks for the feedback. I don't have many devices to test on, the nearest I've tested it on was a Tab3 10.1 and it runs fine on that. How...
Nice little game, seems well polished. Could maybe do with a bit of background music, and also maybe a bit of a fanfare when you get a high-score....
I've just finished work on a trailer showing the game in action: [MEDIA]
As I understand it, when you create a hard edge on a model in any 3d program it's effectively doing the same as the edge split modifier in...
Here's a bit of a write-up on the development: This is the first solo project I've taken to completion in Unity and it's been a great learning...