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Hello :) I am trying to teach an agent to find a target but once it has "seen" the target, I want to give it a reward. I am using ray cast...
Think you may have to use the python API and manually integrate your own algo. Not so sure how you're gonna do it but look up unity ML-Agents...
Hello, yeah I am on 0.14.1. That explains why only the deactivated agents don't get reset after they reach their max step. its because their...
ok so i managed to solve the issue but including this loop which checks at every fixedupdate() if each agent has reached its max step and if i has...
Hello, I am a bit confused as to how are the agents and academy are being reset. I have two conditions for resetting in the game I'm making using...
Hi, I managed to fix the issue by removing the vector observations, therefore the agents only use raycasting to observe the environment. thanks!
Hi everyone, I am trying to make a shooter game using the Self-Play feature. I followed closely with the Soccer example except that I added a...
Hello, So after more and more tinkering and debugging. I managed to fix it. Not too sure what I did but the base.methods work and it is possible...
So i tried debugging for a while more, it turns out that almost all methods such as collectobservations, agentaction inside my subclass has the...
Hello I am trying to use a subclass to train a class which derives from Agent. However, the subclass keeps calling AgentReset numerous times in...
Oh ok I had my suspicion that that was the case. So if I normalize my rewards per time step according to the best practices it should be ok...
Hi guys, I am trying to train a drone to fly towards a given direction, I have a reward function that uses AddReward(totalreward) where i made...