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Thank you so much! I will look into those details and let you know if I have further questions.
Hello, I am still enjoying using this asset very much. I was trying to figure out how to manipulate individual voxels at runtime, for the...
Thank you! The Package Manager did say 1.2.1 but checking the readme (and the download location in AppData\Roaming\Unity\etc) I saw that the...
Hello! I'm getting thescriptedimporter errors like: "Assets\VoxelImporter\Scripts\Editor\VoxelScriptedImporter.cs(15,42): error CS0246: The type...
Hm, yeah. I just created a new project in 2018.2.7 and it worked after some updates. Gonna have to import stuff one by one and see what's...
Yeah this was great but seems totally busted on 2018.2.6 :( Even says the Example Prefab is broken HALP lol
I gave it a shot, still having issues -- I sent you a private message with screenshots.
Sure can! I just sent you a bunch of images with my setup. Hopefully you can figure out my problem :D
The terrain definitely seems improved but I'm still getting some really weird areas... Examples: [img] [img] [img]
Making good progress understanding the system... the variables are REALLY important, you can get hitching pretty easily if you put one too high or...
Thanks for the responses, @Amandin-E ! One other thing I came across while playing with it -- it seems like only the first 2D generator/3D...
Hello! I decided to take the plunge and purchase uTerrains. I've been playing with it all afternoon! A few things I'd like to ask after having...
Hey there, Been curious about VoxelPlay for a while. :D Noticed something in the latest demo scene that was a little weird... floating water...
This asset looks really interesting to me, and the blending of smooth contours and sharp features is exactly what I'm looking for. However, I'm...
No problem! It's in beta so I wasn't expecting it, I was just curious. :) Thanks as always for your fast support.
Whew, Voxel Importer does not play nicely with Unity's new improved prefab setup (version 2018.2.0x-ImprovedPrefabs). I hope it can be fixed soon!
Thanks for giving that a go! As I understand it, the main "issue" with DunGen has been that since prefabs couldn't be nested, and the rooms...
Really though @Aegon-Games or anybody else with the asset, does the nested prefab stuff in the preview work as we'd hope with DunGen?
With Nested Prefabs now available in the preview build, will they work with DunGen?! It will fix the biggest "problem" with it! XD
@N00MKRAD , you rock. Thanks for that explanation!! That's exactly what's happening. I really appreciate it. @eagle555 , Thanks for the...