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My game uses Google Play Game Services for leaderboard management. In my production build, submitting high scores to and requesting the...
I'm trying to serialize the state of play of my Unity game (Unity 2021.3.7f1) to JSON using UnityEngine.JsonUtility.ToJson, so that I can persist...
Welp, turns out after writing this post, even though I had done quite some research before, I finally found an answer. Changing my RecalculateText...
I am using Unity 2021.3.3f1 and trying to make a pop up with a sprite as a background, where the size of this sprite adjusts to the size necessary...
For now, I seem to have fixed it. If anyone else comes across this error, what worked for me was deleting the folder to which I build, so that...
I am still getting this error :(
My Unity project was building just fine until yesterday evening. This morning, without having done any changes to the project, I get the error...
I am getting the following errors in Unity 2020.3.5f1 on macOS 10.15.6, when trying to build for Android: [IMG] Full errors below. Any help is...
In my Unity scene, I have a couple of spriteRenderers and a UnityEngine.UI.Button called thisButton. The spriteRenderers are spread horizontally...
I am having trouble building my Unity application for Android. Up until yesterday evening, I was able to build and run my Unity application for...
I am running the Google AdMob HelloWorld sample in Unity 2019.2.21f1 on Android and iOS devices. On the iOS devices I have tested it on (iPhone 8...
I am building a game with ads in Unity 2019.2.21f1, using Unity Ads. I have the following short script for displaying ads: using...
I am at a bit of a loss on how to correctly test/implement my In-App Purchases in my Unity App for iOS. I have implemented the Unity IAP asset,...
My environment is MacOS 10.15.3 and Xcode 11.3.1, targeting iOS13. I upgraded the Unity Editor in this environment from Unity 2019.2.17f1...