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For people struggling with the original <mark> solution and not seeing any of the text, this is likely because you are using the 6 digit hex code,...
Very nice, is there an easy way to also extend this to EventTriggers? Like on PointerUp, do this event?
There are heroes that people aspire to become, then there are people like bgolus that no mortal could even dream of becoming. Amazing! Thank you...
Oh very clever! Thanks a lot, that helps me understand it a lot better. I noticed for sprites it stays in place and for images like UI it shifts...
Yeah that's where fleity was leading me to, I think there's an extra step that fleity mentions though for outer outlines, where you might have to...
Gave it a shot myself, I think you need a shader that goes with it too and was a bit too much to figure out. This would be a really awesome...
Yeah it's a good idea to just expand, but with over 1000 files and all their sources, changing all that seems painful and not so sure I would...
There's a ton of topics about doing outlines for sprites but there's always comments about people asking about this and there doesn't really seem...
Cool thanks, yeah, I use Serialized Dictionary (there's a free version), although these days I now have Odin as well which I used...
After pondering and testing this out, how does saving/loading work reliably? It seems like it uses the InstanceId for comparing but it doesn't...
Excellent, thanks everyone!
Actually the majority of it does work without it being hardcoded to check for like Iron_Ore but I might check the quest requirement item enum id...
I am using ScriptableObjects, but I want the ability to look them up from the code as well, check if they have the quest item requirements or any...
Because of organization. Like let's say I have a list of iron weapons, but later on I add a new weapon class like a halberd, I could add...
Enums are a love and hate relationship. I love attaching a name to a number but the organization of a growing list is a complete mess, trying to...
2021.3.9f1 with 3.0.6 TMP still not working. Doesn't seem like there's any interest to fix it so I looked into doing it myself via code Tried...
Any easy way to replace tiles when drawing like with paint but non-contiguous so it changes ones also not connected? Paint is super laggy for me...
It's a 2D based game, but basically when pixels are small, I want to blur it. When the size gets large enough based on the window size, I want to...
Minor bug and I don't need an individual patch for it just a FYI: Creating a dictionary with an enum as a key that doesn't have a value assigned...
Is it possible to update an existing class from a library with an attribute without straight up overriding the whole class with some copy+paste...