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Hi everyone, I have spent a lot of hours trying to simulate a TIR with a trailer and container on them. I tried to use real values for the...
Ok, I got it, the gameObject BoxCollider was overriding the PhysicsCollider I was adding in the Convert method of IConvertGameObjectToEntity...
Sorry I have completely messed up debugging the problem... I realised that CollisionEvent triggers only when I add a boxcollider to an entity from...
I have a spawner that indeed spawns cubes in the scene. When a cube hit the ground I want to destroy it. The problem is that after destroying the...
I am instantiating entiy coverted from gameobjects. The physics works but OnCollision event is not raised. This can be raised if I add a...
I would like to simulate the behaviour of the onCollisionEnter(Collision collision) event using ECS. Many tutorials refers to use the trigger...
In the gameobject I have replaced the box collider with a mesh collider and the issue disappeared
I copy and paste the script attached to a gameobject that I use to convert gameobject prefabs to entity and instantiate them later. It works fine,...