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Hello i want to find a way to correct the zigzag texture on my mesh i know what is the correct way ( the first solution in this forum is written...
i see this error , in android build i think it is a bug in the windows build there is no error but in the android i think read&write option...
i have a trouble most of the package haven't any URL in the description how can i get package name or package URL from a package in package manger...
@philspitlerSF you can find it after upload your APK in console [ATTACH]
same error in APK export unity 2020.1.0f
operator "/" cannot be applied to Quaternions
me too the controller wont show and didn't work in the Vive examples page
i have a problem with the doubleside materials [IMG] do you have any way for me the wall is dynamically so i cant use single side material i try...
thanks i use your importer easily your add-on help me full i'm happy for buying your product
at firs you need split your terrain to 100 peaces after it use a noise texture multiply to dept to make good seen of grass from view point to...
after many try and search i found a good way to get my resault i use this C# code thanx to Jessy for good thread...
use it Shader "Custom/Affine UV fix Cg" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader {...
acourding to this page there is no way :( http://answers.unity3d.com/questions/1091692/texture-on-custom-mesh-splits-at-edge.html acording to this...
change the shader of your plane ( the queue of the shader should be near to background about 2000 )
hello for first , i'm sorry for My bad thread title ( i don't know what i should say if you can change it ) i have a 2D project but im my project...
Thank allot i search but i cant find it :X you help me :ptanx tanx tanx im so happy tanks i want to work on shared material at older version...
I have a good propos for you add a varible like it private Transform Transf; at start write it transf = new GameObject().transform; at Update...
Hi at new version of unity if you call an material in script the material change to intstance :o ( if we want instance we know how to do it ) if...
you can use i value Of maximum distance if (Vector3.Distance(Input.touches[0].position , Vector3 Of your button ) < i ) {...
hello i try to use animator to blending animation of my character when i press W or UP key walk or run and good work but i need when press F...