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I would like to bake physics simulations into animations in the editor, without entering Play mode. Is it at all possible to tap into the physics...
Thank you all for the replies! @TheValar I think that's the route I'll take. Sell it on the Asset Store, and offer a full featured and free...
I have a couple of projects that could fit very well as assets in the store, and maybe this way get some funding to further develop them. But I...
Nice work MingJ, much easier to work with than what I had.
Blender Sublime Text Substance Designer Houdini Edit: updated list!
The method above works for me, but it's a very poor solution. Ideally, an outline should be done in Screen space instead of World space, so we...
I'm NOT a graphics developer, and I just barely understand how surface / vert and frag shaders even work, let alone PBR. That said, I did manage...
I'm not an artist, nor graphic developer, but from what little I understand of PBR, if you switch to work with the Standard Metallic workflow and...
As far as I know, there is no way to modify the NavMesh at runtime, so basically you can't use the built-in navigation if you're doing procedural...
Derp! I figured it out! I'm very new to Unity, so I didn't realize that GUI.Window returns the window Rect - the current one, accounting for the...
User unimechanic posted a couple years ago a snippet of C# code to create a simple Node Editor, which he later updated to add a simple pan...