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https://issuetracker.unity3d.com/issues/il2cpp-build-crashes-when-capturing-memory-snapshot
My apologies - I will address to you in the future. These were linked issues when I was trying to fix the rendering bugs we were seeing in the...
@pierred_unity I found a few issues with the clouds 1. The system uses a 'first' directional light shadow caster for lighting. Which means when...
I don't see a fix for GetTimeoutCompletionPercentage bug report #1377009 Code line numbers probably have changed - I posted this for 1.1.1...
Always returns 1.0. Seems to be sampling a different time than what's used to initialize the starttime...
You have to copy the package to your local packages folder to make the change, Unity detects the change if you make it in the Library folder and...
I found the issue is the input system is managing states with 'Editor' in the mix causing the values to be unset... Debugging looks like the...
@van800 I'm debugging a IL2CPP editor - unlike that bug you linked I do have it muted. No breaking should happen at all 'unhandled' or otherwise....
I included a repro project with the bug report - but it was: Unity 2021.2.0b12 (IL2CPP) RD-212.5080.71 "com.unity.ide.rider": "3.0.7"
Latest version of the InputSystem 1.1.1 the stickAction of the VirtualMouseInput always returns 0,0 delta. Debugging looks like the...
Noticed this with all current 2021.2 beta versions.. not sure if it's a rider bug or an editor bug but it's pretty annoying. Making it really hard...
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Override-Volumetric-Clouds.html References the advanced...