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I have the following function on one of my components. the problem I'm having is when I breakpoint on the debug line, I can query...
Hi, I have a script that controls the spawning and distribution of my weapon's projectiles. (see WeaponManager below) The issue I'm having is...
Cross posting for google results. The EditorGUI.Popup is what one wants for situations like this. I have a selection from my database that works...
I was overthinking this. In the end, Adrian's advice about EditorGUI.Popup being its own field renderer, I finally tried using it as the base...
Appreciate the help, though the Undo call still didn't save the property back. I put it right at the beginning of handleItemClicked.
Kurt, I'm new to writing editors. I don't know quite where to put the undo call. Would this be in the handleItemClicked? the example doesn't have...
I've updated the editor to the GenericMenu example, but I can't seem to set the property I actually want using this method. My code is below....
I'm working on a property drawer for a custom type. I'm almost there, and as far as I can tell, this code should display the popup for the given...
Hi, I have a ScriptableObject that records strings as names, and are referred to throughout the code as indexes. integer indexes (see...
I would love to look at the tilemap projects and extensions that have been written, but the example project makes references with Git. This may...
I've just, while working on a DOTS project (Unity 2019.4.15) when suddenly my Project and Console windows closed. I've tried a few things, but...
I have a player object with Player Input and my Character Input components on them. My character input is doing super-simple things, but I can't...
I'm making an inventory system. What I have is a prefab UI element set that I use from a script to instantiate item slots. Pretty basic....
So I'm toying around with a mouse click move system, except my placeholder character tends to get knocked over on ramps, or even barely clipping...
So I'm trying to setup simulation callbacks. My class is below. I've tried to follow the examples on this as closely as I could. The idea is to...
This may be a compatibility listing issue, but I started a new project in the above listed version of Unity, and Unity.Jobs is fine and listed,...
So I've been trying to solve this problem for a bit now, and every time I keep tripping on some catch I was not aware of in the Job system. A post...
So, I have a system that I want to run as a entity-based gravity simulation, but due to the potential population of the gravity wells, I wanted to...
I tried updating the call,got the below error. So I figured maybe reinstaniate the job in OnUpdate, same exception. Made the...
OK, I tried adapting it, but I think I've done something terrible. So here's the system I'm trying to get working: using System.Collections;...