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I updated the thread with a new Trailer. Enjoy,
UPDATE: new Announcement Trailer, Enjoy Everyone, and tell me what you think, [media] Hey Unity Community, I'd like to share a game that I'm...
If that gets me the desired effect, then I will do it. I simply want a way to brighten a texture at run time so I can flash my sprites to...
Hello Everyone, I want to add a simple feature to a shader. I simply want to have scriptable RGB color that will apply additive to the current...
Right but when an object is Kinematic it can't be effected by the physics system. This means that when you collide with an object and it is...
Hello, I was wondering if there was a way to make the Sprite Font type itself out? If there was some variable I could manipulate over time to...
I would like to make a feature request. Can there be a bit more robust color/brightness/contrast adjustments on the sprite base. This would be...
When using the "Is Kinematic" feature how do I set up physical objects to be immovable, and constrain the "Is Kinematic" object so it can't pass...
I am not having issues using the character collider. I just want to have something more customizable. I want to know how to make character...
Blocking geometry is simply the geometry that I use to define the space the player can't pass through. Walls, rocks, terrain features and so...
The "odd" ways it was working was mostly an issue with the 3rd party tool that I was using. This I resolved with a little bit of extra code. So...
Hello, I'm making a 2D game. When building the player I wanted to have something that I could control that would collide with the world blocking...
Woops double post...
Hello jwu, I noticed user fgielow posted the exact same issue I have on this thread. Yet I did not see an resolution to his problem. So i will...
This all works, thanks a lot. Though now I'm having a new issue. It seems if I create the character via a script that Instantiates its prefab at...
Hello, I'm using DontDestroyOnLoad() to transport my character from one scene to another. However without the character in the scene...
This should maybe get moved to the scripting section..
I'm making a top down game and I need to get either a vector angel or a rotation angle so character can emit things from his walking angel. Which...
Hello, This is an issue I've been running into when layering a good bit of sprites. Its hard to describe because its purely a rendering/visual...
Hello, I'd just like to verify something that I've concluded while doing a bit of reading about draw calls, batching, and draw order. I'm...