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http://issuetracker.unity3d.com/issues/image-image-with-source-image-set-to-none-uses-the-same-texture-as-other-overlapping-image...
Bah! Never mind, the problem was actually linked to DriveInfo not being implemented, which I can easily work around. The line number blowing up...
Upon further investigation, the API calls I used are fully functional in a blank project in 5.1.2 without any problem, even on the 2.0 Subset...
That's what I'm thinking. Changing the API compatibility has the same error result.
I need to traverse the file hierarchy, so I start by getting the drives like so: string[] drives = System.Environment.GetLogicalDrives();...
Removed all the duplicate UIBehavior functions. Instead, UIBehavior has been included as one of the types that the Cast class extends with the...
Unrelated, but those "//Edited on September 21, 2015 by" comments make me cringe. Seriously look into using version control instead, such as git...
Updated all the default anchors in the Anchors class to be readonly, and changed the debug output to use a Conditional instead of a static bool....
Received some good input when I posted this on /r/Unity2D, which changes I'll incorporate after work. Any other critique?
using UnityEngine; using System.Text; public class test : MonoBehaviour { public string input = "String Test"; void Start () { byte[]...
You don't need to do this in code. In the inspector, pull up shapes.png. Change the Sprite Mode from Single to Multiple and hit Apply. Then,...
You're failing to get the text from the input field, or you're having trouble cutting the retrieved string into bytes?
MASSIVE update, about doubled the lines of code to ~1000. Changes detailed in the OP.
Added the GetWorldRect function to the RectTransform extensions. This allows you to get a Rect representing the RectTransform's positioning in...
Added verbose logging and an extension method for gameobject, component, and transform. Verbose logging can now be turned on by calling...
Changed the various Move functions so their names were less awkward and long. Added the new MoveOutside functions. Also added some fancy ASCII...
Fixed the setedge functions so they work with all anchor types (oops! lol).
Haha, thanks. Soon as I thought of the name, I knew it was meant to be. Updated the file with the MIT license due to concerns brought up on...
Fixed the setedge functions not working properly. Removed a debug output that was left in accidentally.
Fixed a copy-paste typo. Updated OP link.