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I have same issue and I am in 2021.3.11f1
Long story short...we had been using the Oculus CustomHand(Left/Right) geometry and associated animations in a VR app. At some point they just...
I am getting same thing....also can't build a development version because of a different error.
We tried several codecs and ended up just going back to 360 mono (4096x2048) and it is working fine for now. I will likely revisit in the near...
We are trying different resolutions of 360 video (as well as stereo/mono option) both in the native Oculus Quest video player and using Unity3D as...
No one?
I am creating an app for the Oculus Quest that will let a user navigate through a hierarchy of various 360 videos. I initially started by bundling...
Thanks for linking this! There is a lot of good stuff to work with there.
Did this work on Windows 10? Windows 10 seems to ignore most Window calls that I have tried...it just flashes the icon in the taskbar instead of...
Basically, when I reload the scene it just closes down. It's not crashing or anything. I checked the log file and all I see is some information...
And even more news...the initial problem I had where sometimes textures were not rendered is also solved by adding:...
Even more fun found this morning. If I add a GUIUtility.RotateAroundPivot call....everything after that renders in a much more appropriate "pixel...
So, I am back on this and I found a bit more information. It seems as though the issue is only in the editor and only if the rendertexture is...
So, I am porting one of our apps to VR and we had some 2D gauge displays that we were rendering to the screen in our desktop app. Now, we are...
@Voxel Busters, Looks like the new release solved whatever issue there was. Thanks!
I just downloaded your product yesterday and I am moving forward with reasonable progress. I have run into an issue on deserialization where it...