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Like the title says. If I change the quality settings in 'project settings' the changes get reflected in the editor game window as expected....
Ah found the problem. For mirroring to work I need to enable the humanoid rig on the imported asset.
Couldn't find any info on how to do this in code. I've got a model with an Animator controller assigned to it, but I'm controlling the animations...
Ah nevermind, case-sensitive got me :P
I'd use it in a heartbeat if there was decent support for it. Javascript can be a pain and C# is just horrible.
Hello. I'm in the process of converting Sebastian Lague's excellent tutorial series from C# to Javascript, and things have been going well right...
Hehe hm. Yep I'm guilty of that. I have some understanding of programming concepts and even enjoy the problem-solving aspect to an extent, but...
et_player is a pointer to the script attached to the other gameobject, so should be a component of that object. Just put that in for testing, what...
Oh no. I think maybe my brain is too small to handle Unity scripting. So if I understand it right in your example myLorem represents the current...
Thanks for the detailed reply, I really appreciate it :) I'll go through it properly and post again a bit later. About animation, just trying to...
I'm trying to access a variable from another gameobject, in this case the parent, without much success. The script looks like this: #pragma...
@Misterselmo: Haha oh yes... projection. Keep it classy! Mind pointing me to where this logic of yours is at by the way? So far all I'm seeing...
Nice, thanks :)
Er, no. I'm suggesting you spend less time belittling others however. Makes you and them both happier. But whatever, do your thing. I'm outta here.
@Misterselmo: Oooh.. am I getting a taste of some of that passive-aggressive snark? Have you done this kind of thing a lot in all those 677 posts...
All that hostility. Wow...
This is great news. I'm also interested in setting up non-interpolated animations so thanks for testing and sharing :) Just a question; did you...
You mean two identical keyframes in sequence? Cool, I can try that :) I also need to be able to reference where in a clip the animation is...
Hi everybody, I'm thinking about getting into Unity again and have a question about 3D animation. I come from a 2D game logic mindset and what I...