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No, they're not fixed. The link posted is to the same old version. Plus, after removing "virtual" around and after commenting out some deprecated...
Let's see if someone discover the problem before I unistall and reinstall the whole world. Coming back from holydays, my vertical axe doesn't work...
I start testing it yesterday evening and discovered that you need to have one of your cameras tagged as MainCamera for detonator to work.
You did find the time to post the solution to the same problem that was affecting me. Thank you so much, I was completely stuck, knowing this to...
Hi, ratamorph, I have that same problem in my game, but it's related to Keypad input. Anyway it's the same problem, it looks it returns true in...
I'm developing a multiplayer game. It's essentially a FPS (trough designed to allow you to live a while and not be killed in the first 6 seconds...
Well, maybe you looked for help and nobody answered, but your script helped me to improve my homing missiles code. Thank you.
Hi, I found your snippet and would like some more info, as I'm using a similar but slower method for mortar round alignment. Can you tell me what...
Well, I'm not sure about this, but might be useful for you. I just finished to tweak the radar script for a standalone game I'm building. The...
Hi, I have the same problem and found that jeremyace code does exactly what was needed. Anyway, even before actually trying jeremyace code, I'm a...
Well, It's working since a month now... static var tt : float[]; static var xZero : int = 0; static var rockets : int = 1; static var...
Tell me more about the "old school" :-) ... I'm losing a lot of hours to implement it in a 3d array as Unity debug tools are limited. Anyway,...
I solved it with a monodimensional array and some trivial math, Now it works fine. The bebug logger iin Unity is good. Is able to put out some...
Thanks so much Eric5h5. You just avoided me reading another thousand posts. Will try to use some math on a single dimension js array. Are you sure...
:cry: I really can't get over this. After reading all posts containing "array" ( a lot), looking at mono documentation and various sources on...
And what about three dimensional array. I tried: static var tt : float[,,]; but this way doesn't seems to work.