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可能和这个有关 https://forum.unity.com/threads/bug-load-timeline-asset-from-assetbundle.812400/ 发不了中文?...
public class ZTest : MonoBehaviour { AssetBundle assetBundleP = null; AssetBundle assetBundleT = null; private void OnGUI() {...
thanks. emm... does "open a bug and attach it" means post a new thread in forums
i dont know how to see that ... [ATTACH] [ATTACH] or need the whole project ?
but a -> b -> d -> c goes right and my build code [ATTACH]
Emm... Or do I need to clear references to previous timeline tracks, even if the timeline assetbundle is loaded first ??? that's my test code and...
:confused: a : AssetBundle.LoadFromFile() to load Timeline assetbundle ----------- assetBundleT b : AssetBundle.LoadFromFile() to load...
1) Make sure the timeline is assigned to the same bundle as the prefab. -- Can i load timeline assetbundle and then load playable director...