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It wasn't in any of the demos, so you're probably right there shouldn't be one. I just dragged the space-corgi-spritesheet prefab onto a blank...
It happened on the ground too.... But I found it was actually being caused by the time control component being on and mapped to the same joystick...
There are some funky jetpack behaviors that I can't seem to fix. Holding the jetpack input even after you've run out of fuel keeps your player in...