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IIRC "Deselect On Background Click" doesn't work correctly if you click on a disabled control. The input module tries to select the disabled...
I requested a fix for this quite a while ago. https://forum.unity.com/threads/feature-request-option-to-disable-deselect-in-ui-input-module.761531/
This gives me confidence... [8.0.1] - 2020-05-25 Fixed Fix Changelog
Thanks for the update @Rene-Damm, very much appreciated. You're right about being able to resume, but I'm not sure which object you're suggesting...
Why wait until 2019.4 LTS? Wasn't the point of moving to packages so that you could ship upgrades to things like URP without having to wait for...
Is there an ETA for URP supporting custom post-processing effects yet? It's the main thing that's keeping me on 2019.2 and 2D LWRP.
Just adding my two cents to the "I can't use URP because it doesn't support custom post-processing" bandwagon. I use a ton of custom effects in a...
That sounds great, and thanks for the response. I have a couple of questions: Would this work as a stack (eg you can push 'flying' and it...
I don't think this feature exists in the current API, but I'm hoping we can add it to the list of feature requests for a post 1.0 release.
Thanks luvcraft. In the old input manager, I had a setup for handling multiple sets of bindings (eg keyboard and mouse, gamepad, alt keyboard,...
The problem is your brackets in the "if". The whole expression that you're testing needs to be enclosed within a set of brackets, like this: "if...
What they DO have is an excellent example of how to achieve something like you were describing in Shader Graph. It has the desired effect of...
Ciro (one of Unity's evangalists) posted something like this on Twitter a while back....
Thanks, Rene. Great to hear, keep up the good work!
I'd like to request that the UI Input Module be given an option to disable one of it's features: clicking an area of the screen with no selectable...
All my Shader Graph shaders came out pink until I opened them and resaved them. Worked fine after that.
I just updated to 0.9.0 and have a very similar problem. I have the A/S keys, left/right cursor keys, and the left/right gamepad dpad setup as 1D...
Are there any plans for being able to change the blend mode of the sprite master nodes in shader graph? And if so, is there an ETA? Thanks.
Thanks for the response, Chris_Chu. I was directed towards the Scene Color Node because GrabPass isn't working, and neither were the workarounds...
Does the Scene Color Node in Shader Graph work with the experimental 2D LWRP renderer? I'm trying to upgrade my old GrabPass effects and I'm...