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You can try to use this example code from Unity to get presets applied automatically on import:...
Hi, The problem is most probably because you are using Xcode 9 or earlier. This is a bug in Unity's mobile notifications package which has iOS...
Hi, After playing around with Unity 2020.1.0b12 and custom packages, I see that custom packages added to Packages/manifest.json via git url now...
Hi, Bumped into this thread while searching how to force Unity to recompile scripts. I've found solution for that in Unity 2019.3: it's...
Hi @DiegoDePalacio, I'm afraid the documentation in question is not about SettingsScope, it is about settings repositories. Settings repository...
Hi @DiegoDePalacio, Thank you for the response to this thread. Yes, I tried to use the package sample and it works as expected. My question is...
Hi, I've noticed settings manager package (com.unity.settings-manager) manual mentions project settings repository type provided in the package...
Hi, few questions regarding the package and GitHub repository https://github.com/Unity-Technologies/com.unity.mobile.notifications During the...
@craigjwhitmore @dgoyette Hi, You can configure default packages used for new project and their versions via modifying package manager...
After searching Unity C# reference for a method to reopen the project, I accidentally came across method to save project as template:...
Many thanks for taking a look at the project! Really appreciate that. You are right, comparing preset target full type names should be fine. I...
Hello @bastien_humeau, Thank you very much for the explanation and prompt answer! Interesting, those internal types would have UnityEngine.Object...
Is there a way to get preset target type as an System.Type object? Currently there is only Preset.GetTargetFullTypeName which returns type name as...
Hello @cassandraL, Great, thank you very much for the explanation!
Hello @cassandraL, Many thanks for the answer and great to know you are working on that! By "pushing the new package version" do you mean...
When developing custom package, folder named `Samples~` would be ignored by Unity importer as hidden asset making it difficulty to actually...
Great, thanks a lot for the detailed explanation!
Hi, During Unite Berlin 2018 "Technical Deep Dive into the New Prefab System" talk there was a question about is there an editor callback for...
Unity version: 2018.1.0b8 ScriptableObject preset saves original object (the ScriptableObject preset asset was created from) name. Name is...
Unity version: Unity 2018.1.0b8 Editing property of several presets of the same type via inspector does not modify selected objects, only one...