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Warning, heavy rant ahead: Things like this have been getting on my nerves for years.... all software companies do the same moronic things.......
What joan is probably stating here is not that the team is not doing their best to get this into production, but rather that the decision to start...
C# equivalent "Conditional compilation", https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/preprocessor-directives Same difference.
I've experienced this on my project but very sporadically.
Yes, this is stupid and embarrassing, they do not even compile all variations of their pre-release packages. You can fix the error by moving a...
<offtopic> I think part of the people here could be interested in this: https://forum.unity.com/threads/gpu-driven-rendering-in-unity.1502702/...
Afaik, a lot of Vector3 math is (and probably will keep) running in unmanaged/c++ land, whereas unity.mathematics is pure C# (with extra burst...
The "best" part is, updating unity versions always break things, just not in the code, but everywhere else xD Edit: well, actually, a lot of...
They compile for me too but I have an instant crash on some entity related part of the code when running a windows build (while using 2022.3 to...
I couldn't find it stated anywhere but maybe I just missed it. I know you can download the entities package in 2023.1 and get it to compile but,...
But of course, LTS stands for Lose Time Shutting down. Sorry, couldn't resist, hahahahahaha
Accessing and moving things around between C++ land and C# land so it can be consumed by user code has a lot of considerations and even some non...
I use local methods quite frequently to replace lamdas. I read long ago they had better performance (probably only tied to a certain version of...
Yeah some languages have what I call "syntactic diabetes"... I'm all in for new features that allow the language to express things that where...
I'll only add 1 phrase to the current topic: "Implicitness is NOT expressiveness"
What would be the difference with: private float field; [SerializeField, Range(0f, 1f)] public float myFloat { get => field; set => field...
Well that's the key, I know unity's "stated" reasons, I'm saying half of them are b...s... coming from a billion dollar company. And sorry but the...
??? so? The bug/issue was marked as postponed, not as "will never do". That meant it would be addressed in the future, well that future is now...
Creating entities from scratch was never a problem. But with conversion you could take any prefab from an external source: asset package,...
Let's be clear, the "editor baking" approach cover less use cases than the "runtime baking / conversion" approach, that's a fact, not opinion....